

In fact he doesn't have any low attacks that start a combo and not a single standalone overhead in his universal move list. Use the Dark Magic combo (1,1,2,3) as you main poking string of choice at close range.

The last hit is an overhead, and if the opponent blocks the combo is safe against most characters in the game. If the combo connects, cancel into a special move after the third hit to maximize your damage. The Immense Power combo (3,1,2) is very similar in that many characters have difficulty punishing the combo if it's blocked. While the Divine Power combo (Forward+2,2) is not safe if the opponent blocks, it covers a lot of range and you have plenty of time to determine if it hit or if the opponent blocked. If it hit you can cancel into a special move for additional damage. The Shin Kick (Back+3) is a decent low attack, but it doesn't lead into anything. You can take a risk and cancel it into a special move for a bit more damage, without an overhead attack to make an opponent stop blocking low, this won't get you far. Impostor Variant In the Impostor variation Shinnok gains two special moves, Mimicry (Down, Back+1) and the Air Tricky Portal (Down, Up in the air). #How to play as corrupted shinnok full#.
